Beginner’s Guide to Golf

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Module 6: Short Game Fundamentals

Chipping for Beginners

Chipping is one of the most useful short-game skills a beginner can develop. A chip is a short shot played from near the green that flies relatively low, lands on the putting surface, and then rolls toward the hole.

The basic idea is simple: carry the ball over the grass or other ground immediately in front of you, land it in a useful spot on the green, and let it roll the rest of the way.

Good chipping is not about producing a dramatic shot. It is about controlling two distances: how far the ball travels through the air and how far it rolls after landing. Learning that relationship makes it much easier to choose a club, select a landing spot, and control the overall distance of the shot.

What Is a Chip Shot?

A chip is normally played when the ball is close to the green and does not need to travel very far through the air.

Compared with many other golf shots, a basic chip has:

  • • A relatively low trajectory
  • • A short carry through the air
  • • A predictable first landing point
  • • More roll after landing

Imagine your ball is a few yards short of the green and the hole is another 30 feet onto the putting surface. You may need the ball to fly only far enough to reach the green, then use the remaining distance to roll toward the hole.

That combination of short carry and longer roll is the defining characteristic of a basic chip.

When to Choose a Chip

A chip is particularly useful when the ball is close to the green and there is plenty of putting surface between the edge of the green and the hole.

Look at what is between your ball and the target. Chipping becomes an attractive option when:

  • • The ball has a reasonably playable lie.
  • • There is no major obstacle that requires a high shot.
  • • The ball needs only a short flight before reaching the green.
  • • There is enough green available for the ball to roll after landing.

For example, suppose your ball finishes three feet off the green and the hole is 40 feet away. If there is no bunker, steep slope, or other obstacle between the ball and the putting surface, a low chip allows you to get the ball onto the green quickly and use the ground for most of the remaining distance.

This generally makes the shot simpler than trying to carry the ball a long way through the air.

Chip Versus Putt

Being off the putting green does not automatically mean you should chip.

If the ball is just beyond the edge of the green and the grass between the ball and putting surface is short and smooth, putting may provide the simplest route to the hole. The ball can remain on or close to the ground for the entire shot.

Chipping becomes more useful when the grass between the ball and green makes a clean roll less predictable. A small amount of carry allows the ball to clear that grass and land directly on the smoother putting surface.

Think about the choice this way:

If the ball can roll predictably all the way to the target, putting may be practical. If the first part of that route is unreliable but you can carry the ball over it, a chip may be the better option.

Choosing a Club for a Chip

You do not have to chip with the same club every time.

Wedges, short irons, and even mid-irons can all be used for basic chip shots. Changing clubs changes the relationship between carry and roll.

A higher-lofted club, such as a wedge, generally launches the ball higher. That tends to produce more carry and less roll after landing.

A lower-lofted iron generally launches the ball lower. The ball tends to land sooner and roll farther.

For example, imagine you practice the same basic chipping motion with a wedge and then an 8-iron.

The wedge may fly farther before landing and stop after a shorter amount of roll. The 8-iron may land earlier but continue rolling farther across the green.

That gives you an important chipping tool: instead of dramatically changing your technique to create different distances, you can sometimes change the club and let its loft change the carry-and-roll relationship.

There is no universal carry-to-roll formula that works for every golfer and every green. Club lofts differ, green speeds differ, lies differ, and individual golfers deliver the club differently. Learn what your own clubs actually produce.

Chipping Setup

A basic chip uses a compact setup designed to make a small, controlled motion easier to repeat.

Use a Narrow Stance

Set your feet closer together than you normally would for a full swing.

A chip does not require the large amount of movement or speed used for a full shot, so a wide stance is unnecessary. A narrower base fits the smaller motion and makes it easier to remain centered and controlled.

Your stance should still feel stable rather than squeezed together.

Position the Ball Around Center or Slightly Back

A useful starting point for a standard chip is to position the ball around the center of your stance or slightly toward the trail foot.

For a right-handed golfer, the trail foot is the right foot. For a left-handed golfer, it is the left.

This position helps you deliver the club to the ball with a controlled strike rather than encouraging an exaggerated attempt to lift the ball upward.

Avoid moving the ball dramatically back in the stance. The goal is a simple, repeatable chip, not an excessively low shot created by extreme setup positions.

Favor the Lead Side

Set slightly more pressure into your lead foot—the left foot for a right-handed golfer and the right foot for a left-handed golfer.

The important distinction is pressure, not a large body lean toward the target.

Favoring the lead side helps establish a stable low point for the small chipping motion. If your pressure drifts significantly onto the trail side, the bottom of the swing can also move backward, increasing the chance of striking the ground before the ball or trying to scoop the ball upward.

Set the Hands Slightly Forward

The hands can begin slightly ahead of the ball toward the target.

This creates a modest forward lean of the club shaft and supports the low, controlled contact associated with a basic chip.

Keep the adjustment small. Excessively pushing the hands forward can remove too much effective loft from the club and make the setup unnecessarily rigid.

The Chipping Motion

Once the setup is established, the motion itself should remain compact.

A basic chip does not need a miniature version of an aggressive full swing. The goal is to move the club back and through with enough control to strike the ball cleanly and send it toward the chosen landing spot.

Keep the Chest and Arms Working Together

Move the club away with the arms and chest working together rather than immediately manipulating the club with the hands.

As the club moves through the ball, allow the chest to continue turning gently toward the target.

This connection helps the motion remain predictable. If the body stops and the hands take over, the clubhead can pass the hands abruptly, changing the bottom of the swing and making contact less reliable.

Keep Wrist Action Quiet

The wrists do not have to be completely rigid, but a basic chip usually requires very little deliberate wrist action.

Excessive hinging and unhinging adds unnecessary movement to a short shot. The more the clubhead is rapidly manipulated with the wrists, the harder it becomes to return the club to the ball consistently.

Think of the hands as controlling the club rather than trying to flick the ball into the air.

Maintain Speed Through the Ball

A short swing still needs to continue through impact.

One of the most common chipping problems occurs when a golfer makes a backswing and then slows the club dramatically as it approaches the ball. The club loses momentum, contact becomes unpredictable, and the ball may travel only a fraction of the intended distance.

The motion does not need to be fast. It needs to be continuous.

Make a controlled backswing, move smoothly through the ball, and allow the club to finish naturally.

Where Should the Ball Land?

One of the biggest improvements a beginner can make is to stop thinking only about the hole.

A chip has two parts:

Carry → Roll

That means you need an intermediate target: the landing spot.

The landing spot is the area of the green where you intend the ball to make its first bounce. After that, the ball rolls toward the hole.

Imagine throwing a ball underhand toward someone. You instinctively judge where it should land based on how far it will continue after the bounce. Chipping requires a similar calculation.

Look at:

  • • How far the ball must carry before reaching the green
  • • How much green exists between the landing area and hole
  • • How much you expect the selected club to roll after landing

Then choose a specific landing area rather than simply staring at the flagstick.

This changes the task from the vague goal of “get it close” to the much clearer goal of “land the ball there and let it roll.”

Understanding Carry and Roll

Club selection and landing spot work together.

Suppose you have plenty of green between you and the hole. A lower-lofted iron may allow you to land the ball relatively early and let it roll most of the remaining distance.

If there is less room for the ball to roll, a more lofted club may provide a more useful balance of carry and roll.

The important relationship is:

More loft → generally more carry and less roll

Less loft → generally less carry and more roll

These are general tendencies, not fixed mathematical ratios.

The actual result is affected by the lie, the amount of loft on your clubs, how firmly you strike the shot, where the ball lands, and the speed and slope of the green.

That is why observing your own shots is more valuable than memorizing a chart that claims every club should produce an exact carry-to-roll ratio.

Distance Control When Chipping

Distance control begins with understanding how much energy you need to give the ball.

For a basic chip, two useful ways to change the total distance are:

  1. Change the length of the motion.
  2. Change the club.

Change the Motion Length

For a shorter chip, use a smaller backswing and follow-through. For a longer chip, allow the motion to become somewhat longer.

Keep the overall rhythm similar.

A common mistake is to make nearly the same backswing for every chip and then try to control distance by suddenly hitting harder or slowing down through impact. That makes contact and speed difficult to predict.

A better pattern is:

Shorter shot → smaller controlled motion

Longer shot → longer controlled motion

The tempo can remain relatively consistent while the size of the motion changes.

Change the Club

You can also change distance by selecting a club that produces a different amount of roll.

If two shots require a similar landing point but one hole is much farther away, a lower-lofted club may allow the ball to roll the additional distance without requiring a dramatically larger swing.

This is one reason learning to chip with more than one club is useful. Club selection can solve part of the distance-control problem before you make the stroke.

Common Beginner Chipping Mistakes

Trying to Lift the Ball

Beginners often see that the ball needs to leave the ground and instinctively try to help it upward.

This can cause the body to fall back or the hands to scoop underneath the ball. The bottom of the swing then becomes inconsistent, producing heavy shots that hit the ground first or thin shots that catch too much of the ball.

The club already has loft designed into its face. Make your normal controlled motion and allow that loft to launch the ball.

Using Too Much Wrist Action

A sudden wrist flick can make the clubhead accelerate past the hands and change how the club reaches the ground.

The result may be inconsistent contact and unpredictable distance.

Keep the motion compact and allow the chest and arms to move the club together, with the wrists remaining relatively quiet.

Decelerating

A golfer who is worried about hitting the chip too far may make an adequate backswing and then slow down before impact.

That often produces the opposite of control.

The club needs enough momentum to travel through the ball and complete the motion. If a shot requires less distance, reduce the size of the motion rather than making a larger motion and braking on the way down.

Looking Up Too Early

Wanting to see where the ball goes can cause the golfer to pull the head and upper body away from the shot before contact.

That movement can alter where the club reaches the ground.

Keep your attention on completing the strike, then allow your eyes to follow the ball as the motion finishes.

Using the Same Club for Every Situation

There is nothing inherently wrong with having a favorite chipping club, but always using it can make some shots unnecessarily difficult.

If you have a large amount of green available, a lower-lofted iron may create an easier rolling shot. If you need more carry and less roll, a wedge may be more appropriate.

Learn what different clubs do rather than forcing one club to produce every possible trajectory.

Beginner Chipping Drill: One Landing Spot, Multiple Clubs

This drill teaches one of the most important chipping skills: understanding how club choice changes carry and roll.

Choose a practice chipping area where you can safely hit onto a green.

Place a small marker, towel, or similar reference on the green as your landing area.

Choose three clubs with noticeably different lofts—for example, a wedge, a 9-iron, and a 7-iron.

From the same location:

  1. Choose the same landing spot for every shot.
  2. Hit several chips with the wedge.
  3. Observe where the balls land and how far they roll.
  4. Repeat with the 9-iron.
  5. Repeat with the 7-iron.
  6. Compare where the balls finish.

Do not try to make every club finish beside the same hole. The purpose is to make approximately the same basic motion toward the same landing area and observe what changes after the ball lands.

You should begin to see a pattern. The more lofted club generally produces more carry relative to roll, while the lower-lofted club tends to produce more roll.

That observation gives you practical information you can use around the green. Instead of guessing which club to choose, you begin building an understanding of how your own clubs behave.

Key Takeaways

  • • A basic chip is a low short-game shot designed to carry a relatively short distance and then roll toward the target.
  • • Choose a specific landing spot and think about the shot as carry plus roll, rather than aiming only at the hole.
  • • A narrow stance, slight lead-side pressure, a centered or slightly back ball position, and modest forward hand position create a useful basic chipping setup.
  • • Keep the motion compact and continuous, with the chest and arms working together and minimal unnecessary wrist action.
  • • Experiment with different clubs. Higher loft generally creates more carry and less roll, while lower loft generally creates less carry and more roll.

Once you can produce a predictable low-running chip, the next short-game skill is learning how to handle situations that require the ball to spend more time in the air before it reaches the green.

Next: Pitching for Beginners
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