Beginner’s Guide to Pickleball

0 of 50 lessons complete (0%)

Module 2: Rules and Scoring

How Pickleball Scoring Works

At first, pickleball scoring can seem confusing, especially in doubles, where players call three numbers before the serve. Once you understand what each number represents and how the serve moves from player to player, the system becomes much easier to follow.

The most common system beginners learn is traditional side-out scoring. In this format, only the serving player or team can score a point. If the receiving side wins the rally, it does not earn a point. Instead, the serving opportunity changes.

This lesson explains pickleball scoring step by step so you can call the score correctly, know when a point is awarded, understand side outs, and keep track of serving positions in singles and doubles.

Traditional Side-Out Scoring

In traditional side-out scoring, a point can be won only by the side that served the ball.

If the serving side wins the rally, it earns one point and serves again. If the receiving side wins the rally, no point is added to its score. Instead, the serving side loses that serving opportunity.

This is the basic idea behind pickleball scoring: the serve gives you the chance to score.

For example, imagine the score is 4-3 and the team with 4 points is serving. If that team wins the rally, the score becomes 5-3. If the receiving team wins the rally, the score remains 4-3, but the serving sequence changes.

In singles, the serve simply passes to the opponent after the server loses a rally. In doubles, the serving team usually has two serving opportunities before the opponents receive the serve.

What A Side Out Means

A side out occurs when the serving side loses its final serving opportunity and the serve passes to the other side.

In singles, every lost rally by the server creates a side out because there is only one player serving for each side.

In doubles, the process usually takes two lost serving opportunities. The first server serves until the team loses a rally. The serve then passes to the second server on that same team. When the second server loses a rally, a side out occurs and the opposing team begins serving.

The opening service of a doubles game is the exception. The team that serves first begins with only one serving opportunity. This special starting sequence prevents the first team from receiving the full advantage of two servers before the other team has a chance to serve.

How Many Points Win A Game

A typical pickleball game is played to 11 points, and the winning side must lead by at least two points.

That means a score of 11-9 can end the game, but 11-10 cannot. If the score reaches 10-10, play continues until one side leads by two.

The same idea applies if the game continues beyond 11. A game could end 12-10, 13-11, or 15-13 as long as the required winning margin is two points.

Some events, leagues, or recreational groups may use different target scores. Before beginning a game, confirm the scoring format and the score needed to win.

How Singles Scores Are Called

Singles scoring uses two numbers. The server calls the server’s score first and the receiver’s score second.

If you are serving and leading 6-4, you call “6-4” before serving.

If you are serving but trailing 3-7, you call “3-7.” The server’s score is always said first, regardless of which player is leading.

Singles also uses the serving player’s score as a simple positioning guide. When the server’s score is even, the serve is made from the right side of the court. When the server’s score is odd, the serve is made from the left side.

At 0-0, the server begins on the right because zero is even. If the server wins the rally, the score becomes 1-0, and the next serve comes from the left. If the server wins again, the score becomes 2-0, and the next serve comes from the right.

The pattern continues as the server’s score changes.

How Doubles Scores Are Called

Doubles uses three numbers instead of two.

The first number is the serving team’s score. The second number is the receiving team’s score. The third number identifies whether the current server is the first or second server for that team during that service turn.

A score of “5-3-1” means the serving team has 5 points, the receiving team has 3 points, and the first server is serving.

A score of “5-3-2” means the scores are still 5 and 3, but the second server is now serving.

The third number does not mean that one player is permanently Server 1 and the other is permanently Server 2 for the entire game. The labels depend on the serving sequence after each side out. The first partner to serve when the team gets the serve is Server 1. If that player loses a rally, the partner becomes Server 2.

The Special Starting Score In Doubles

Traditional doubles side-out scoring normally begins at 0-0-2.

The first zero is the serving team’s score. The second zero is the receiving team’s score. The “2” indicates that the opening team is beginning with its final serving opportunity.

This special starting score is used because the team that serves first does not receive two serving opportunities at the beginning of the game.

Suppose Team A starts the match at 0-0-2. If Team A wins the rally, it earns a point and the score becomes 1-0-2. The same server continues serving.

If Team A then loses the next rally, a side out occurs immediately. Team B gets the serve and begins its normal two-server sequence.

At that point, because Team B has 0 points and Team A has 1 point, Team B would call the score as 0-1-1 before serving.

How The Doubles Serving Sequence Works

Once the opening exception is over, each doubles team normally has two servers during its turn.

The first server begins serving. Each time the serving team wins a rally, it earns a point and the same player serves again from the opposite side of the court.

The serving team switches sides after each point it scores. The receiving team does not switch sides simply because the serving team scored.

When the first server loses a rally, no point is awarded to the receiving team. The score stays the same, and the serving opportunity passes to the first server’s partner.

That partner is now the second server.

When the second server loses a rally, the score again stays the same and a side out occurs. The opposing team then gets the serve, beginning with its first server.

Thinking of doubles as “first server, second server, side out” makes the sequence easier to remember.

Using Even And Odd Scores To Stay Oriented

Even and odd scores can help you check whether players are in the correct general position.

In singles, the rule is straightforward: an even serving score means serve from the right, and an odd serving score means serve from the left.

In doubles, the relationship is a little more involved because both partners move when their team scores. A useful reference is the player who started the game on the right side for that team. When the team’s score is even, that player should be on the right. When the team’s score is odd, that player should be on the left.

This can help resolve confusion after several rallies.

You do not need to stop and calculate after every point. Instead, use the even-and-odd pattern as a quick check when players are unsure who should be standing where.

A Simple Doubles Scoring Example

Imagine Team A begins the game at 0-0-2.

Team A wins the opening rally. Because Team A served and won, it earns a point. The score becomes 1-0-2, and the same server serves again from the opposite side.

Team A loses the next rally. Because the opening server started as the second server, the loss creates a side out.

Team B now serves. The score from Team B’s perspective is 0-1-1.

Team B wins the rally, so the score becomes 1-1-1. The same server continues.

Team B then loses a rally. No point is added to Team A’s score. Instead, Team B’s partner becomes the second server, and the score is called 1-1-2.

If Team B loses the next rally, another side out occurs. Team A receives the serve.

This example shows the three things you should track in doubles: the score of the serving team, the score of the receiving team, and whether the first or second server is serving.

Common Beginner Scoring Mistakes

One common mistake is giving a point to the receiving side after it wins a rally. Under traditional side-out scoring, the receiving side does not score a point. It only gains a change in serving opportunity.

Another common mistake is reversing the first two numbers when calling the score. Remember that the serving side’s score always comes first.

Doubles players also sometimes treat the third number as a permanent identity. A player may think, “I am always Server 1.” That is not how the system works. Server 1 and Server 2 describe the order for the current service turn.

Beginners may also forget the special 0-0-2 starting score and try to begin at 0-0-1. In traditional doubles scoring, the opening serving side starts at 0-0-2 because it has only one serving opportunity before the first side out.

Another frequent problem is losing track of court position after several points. The even-and-odd score pattern is useful when you need to check where the original right-side player should be.

Finally, some players call the score too quietly or wait until they are already beginning the serving motion. Calling the score clearly before the serve gives everyone a chance to notice and correct a mistake before the rally begins.

What Rally Scoring Means

You may also encounter rally scoring, which uses a different basic idea.

In rally scoring, a point is generally awarded after every rally, regardless of which side served. That is the main difference from traditional side-out scoring, where only the serving side can earn a point.

The exact rally-scoring format can vary depending on the event, league, or group using it. For that reason, do not assume that every game uses the same scoring procedure.

Before playing, ask which scoring format is being used. If the group is using traditional side-out scoring, follow the server-only scoring system explained in this lesson. If rally scoring is being used, confirm the specific rules before starting.

A Simple Way To Remember Pickleball Scoring

For traditional pickleball scoring, remember three basic ideas.

The serving side is the only side that can score a point. Winning a rally while receiving changes the serving opportunity but does not add a point.

Singles uses two score numbers. Doubles uses three: serving score, receiving score, and server number.

In doubles, remember the sequence “first server, second server, side out,” except at the very beginning of the game, when the opening team starts at 0-0-2.

Once those ideas are clear, keeping score becomes much more manageable.

Key Takeaways

  1. In traditional side-out scoring, only the serving player or team can earn a point.
  2. Most games are played to 11 points, and the winner must lead by two.
  3. Singles scores use two numbers: the server’s score followed by the receiver’s score.
  4. Doubles scores use three numbers: the serving team’s score, the receiving team’s score, and the server number.
  5. Traditional doubles games begin at 0-0-2 because the opening team starts with only one serving opportunity.
  6. In doubles, the normal serving sequence is first server, second server, then side out.
  7. Even and odd scores can help players check their serving side and court position.
  8. Rally scoring awards a point after each rally and should be confirmed before play because specific formats may vary.